Chapter 5. Object Oriented Programming Model

Table of Contents

Initializing Classes
Creating an object
Object Attributes
Deleting Objects
Calling Methods
Copying Objects
Saving and Loading Objects
Class Attributes
Class Methods
Extension Methods
Public Attributes
Run Time Class Identification
Lists and Nodes

In the Realsoft's Object Oriented Programming System everything is an object. Everything it is based on classes, methods, attributes, inheritance and data hiding.

Realsoft 3D objects are not 'C++' objects. However, any language including C++ can be used for constructing Realsoft objects.