r3dragp
real/objects/r3dragp.h
r3obj
Drag animation object. Moves based on collisions between ground and animated object.
r3Primitive
R3CLID_PRIMITIVE
r3Dragpoint
R3CLID_DRAGPOINT - 1726
R3DRAGPOINTM_HIT
HIT
R3DRAGPOINTM_HIT
R3FLOAT, slaves distance to the ground
R3VECTOR, slaves previous position
R3VECTOR, slaves new position
obj.HIT(p1, p2, p3);
report hit information to the master