r3frclie
real/raytr/r3frclie.h
r3raytr
Network rendering 'client' object
r3Root
R3CLID_ROOT
r3Frclient
R3CLID_FRCLIENT - 759
int R3RegisterFRClientClass(R3APP *app);
HostName
HostName
R3FRCLIA_HostName
String
char*
host name
jsobj.SetHostName(value);
char* value = ...;
R3SetAttrs(r3obj, R3FRCLIA_HostName, value, R3TAG_END);
RenderPort
RenderPort
R3FRCLIA_RenderPort
Integer
R3INT
port number
jsobj.SetRenderPort(value);
value = jsobj.GetRenderPort();
R3INT value = ...;
R3SetAttrs(r3obj, R3FRCLIA_RenderPort, value, R3TAG_END);
R3INT value;
R3GetAttrs(r3obj, R3FRCLIA_RenderPort, &value, R3TAG_END);
ConnectTimeOut
ConnectTimeOut
R3FRCLIA_ConnectTimeOut
Integer
R3INT
connect time out in seconds
jsobj.SetConnectTimeOut(value);
value = jsobj.GetConnectTimeOut();
R3INT value = ...;
R3SetAttrs(r3obj, R3FRCLIA_ConnectTimeOut, value, R3TAG_END);
R3INT value;
R3GetAttrs(r3obj, R3FRCLIA_ConnectTimeOut, &value, R3TAG_END);
Ordnum
Ordnum
R3FRCLIA_Ordnum
Integer
R3INT
0, 1, 2,
jsobj.SetOrdnum(value);
R3INT value = ...;
R3SetAttrs(r3obj, R3FRCLIA_Ordnum, value, R3TAG_END);
SceneCache
SceneCache
R3FRCLIA_SceneCache
String
void*
scene cache
jsobj.SetSceneCache(value);
value = jsobj.GetSceneCache();
void* value = ...;
R3SetAttrs(r3obj, R3FRCLIA_SceneCache, value, R3TAG_END);
void* value;
R3GetAttrs(r3obj, R3FRCLIA_SceneCache, &value, R3TAG_END);
Registry function