r3frls1d
real/raytr/r3frls1d.h
r3raytr
Renderer's 1-dimensional light source class
r3Frlightsource
R3CLID_FRLIGHTSOURCE
r3Fr1dlight
R3CLID_FR1DLIGHT - 482
int R3RegisterFR1DLightClass(R3APP *app);
Count
Count
R3FRLS1A_Count
Integer
R3INT
point count >= 2
jsobj.SetCount(value);
R3INT value = ...;
R3SetAttrs(r3obj, R3FRLS1A_Count, value, R3TAG_END);
Sampling
Sampling
R3FRLS1A_Sampling
Integer
R3INT
sampling density >= 1
jsobj.SetSampling(value);
R3INT value = ...;
R3SetAttrs(r3obj, R3FRLS1A_Sampling, value, R3TAG_END);