r3preims
real/raytr/r3preims.h
r3raytr
Object class that defines render engine settings for preimgae rendering (e.g shadow map)
r3Root
R3CLID_ROOT
r3Preimagespec
R3CLID_PREIMAGESPEC - 1544
R3PISM_ENDRENDER
ENDRENDER
R3PISM_ENDRENDER
obj.ENDRENDER();
OutputName
OutputName
R3PISA_OutputName
String
char*
name of rendered file
jsobj.SetOutputName(value);
value = jsobj.GetOutputName();
char* value = ...;
R3SetAttrs(r3obj, R3PISA_OutputName, value, R3TAG_END);
char* value;
R3GetAttrs(r3obj, R3PISA_OutputName, &value, R3TAG_END);